Unable to get poly editor working correctly.

Mushrooms Labs Q&ACategory: Curved Poly Shape EditorUnable to get poly editor working correctly.
Michael Christiansen asked 5 years ago

Hello. I have downloaded the poly editor into a new standard project (not hdrp) and cannot get the tools to show at the bottom of my scene view. I have followed the instructions and video without luck. There are no other tools in this project so I don’t think it’s an issue with conflicts. I’m tempted to purchase the full tool from the asset store, but ….
Thanks

3 Answers
Alessandro MartinelliAlessandro Martinelli Staff answered 5 years ago

I Michael.
(Step 1) To work with Curved Poly Menus you need first to check your Unity Toolbar

https://docs.unity3d.com/Manual/PositioningGameObjects.html
The Move, Rotate, Scale and Transform tools allows a correct interaction with the menu.
When the Hand tool is active any Menu is blocked. I had to do this way to avoid issues with scene view navigation. This is intended and it should be written in the docs (but i will check this because i don’t remember)
The RectTransform Tool is also not working. This is an issue I discovered only a few days ago. The RectTransform is active be default on 2D projects, but I usually work with 3D settings so i never noticed this problem. It will be fixed with the next update.
(Step 2) When you activate the Menu, the GameObjects Operator is active by default. the GameObjects Operator has no Menu. To see something you need to click one of the other operators first. You should start with the Pointings Operator (   ). If everything goes well, you will see this:

I hope this is enough.
If you still have this issues, please, send me a screenshot, because i’ve not idea what’s happening to you. There have been more than 200 downloads of version 1.0 of the Shape Editor and you are the first one reporting this serious and blocking issue.
 

Jedediah SteenJedediah Steen replied 4 years ago

I am having this issue as well. I can’t get the context menu at the bottom to appear. I read the post below and tried resizing the Unity windows, but no luck.

I just bought the paid version of this product.

Jedediah SteenJedediah Steen replied 4 years ago

PS – I adjusted the app scale as you mentioned in the problems post. This shows me the menu now, but it’s not very practical since everything else is tiny now.

Please convert the menus to floating / dockable windows. That would be the best fix since it allows the tool to work fine around any other plug-ins, and it’s kind of the “Unity way” of doing things.

I’m very excited to try this tool out for a real world project, but I just hope basic issues like this can be fixed asap.

Alessandro MartinelliAlessandro Martinelli Staff replied 4 years ago

Hello Jedediah. I’m much sorry you too falled into this issue. What I can say now is that there is a work in progress update for both Curved Poly Maker and Curved Poly Shape Editor with a fix for it (and for a few more things). If everything goes well, I will send such updates to the asset store next week; then we may have to wait a few days for Unity approval. I would be glad to keep you updated about this.

Alessandro MartinelliAlessandro Martinelli Staff answered 5 years ago

This thread had a follow up by email. After this I was able to find an issue which is now reported on the post dedicated to known issues.
I’ll show here what I have found for everybody else having the same.
Some operative systems use features to magnify the contents of their Apps. For example, on windows 10 you have an option on Display Settings that makes everything bigger. On other system you may have different settings for this, even if they are different version of windows.
Unfortunately, Curved Poly uses a Unity property called Camera.pixelHeight which does not take into account of this system scaling. So if you have a system scaling of 125%, for example, the bottom Menu will be placed below the Scene View of a 25% of the height of the Scene View itself. Since the menu is 85 pixels height, in this example you are able to see something if you reduce the height of your window below 340 pixels. But this is not a solution, this is only for you to check if you have follen into this issue.
The only thing you can do now is to look for any system scaling you have applied (be careful, its a scale the system applies to ALL your apps). That said, i need to investigate: i don’t know if this is a Unity limit (in this case I will have to fix this with a big rework of menus which is not going to happen soon) or if there is a good alternative to Camera.pixelHeight to determine the dimension of the Scene View ( try to understand that this falls in a set of properties which sometimes Unity API doesn’t expose for technical reasons ).
 

Alessandro MartinelliAlessandro Martinelli Staff answered 4 years ago

This issue will be (widely) fixed with the upcoming updated.
Check the post: https://support.mushroomslabs.com/upcoming-curved-poly-update-maker-1-0-1-and-se-1-1-1-early-december-2019/