1 Answers
Hi there.
It’s an idea, but it’s not going to happen soon. We have other priorities at the moment. There are more platforms and softwares we want to port curved poly to, blender is in the list, but definitely not the first of the list.
If you are interested, the core modules of curved poly are available as open source:
https://github.com/MushroomsLabs/ShadowFrameworkUnity
We can’t afford to port curved poly code on every platform on our own in a shirt time, but maybe it’s going to be easier with some help in future.